readme.txt for RepTile v1.0 2/12/96 ==================================== RepTile version 1.0 Copyright (c)1996, Namba One Systems by Kimiko & Tetuso Namba All rights reserved. ==================================== 1. Introduction This is a puzzle program for the Newton. It's another jump-over-the- peg-till-you-are-left-with-only-one-peg type of game with a few little twists. This game provides 10 skill levels to play at. If you like this game, please try our "Little Peking v1.2," another puzzle game for the Newton, and it's free. 2. Distribution of This Program This program is freeware. You are free to give it away to your friends and family members. Be sure to pass this readme file along with the program. If you upload this program to a BBS or FTP site, please notify us by sending email afterwards. 3. Requirements This program was tested on the MP-120 with Newton OS 1.3. It should work on other models with the same OS. We have not tested on the OS 2.0. The program takes up about 30KB of memory and consumes about 9KB of heap. 4. How to Play A. Start A New Game When you start the game for the first time, a game board appears after a little pause. In the upper left corner of the screen, you find the picker labeled [level]. Select the skill level by tapping this picker; the game starts immediately. The default level is "trivial" and that's what it says. After you finish your game succesfully, start another game by tapping the [New Game] button located at the bottom of the screen. B. Object The object of this game is to eliminate all tiles but the last one by jumping over one tile after another. C. Eliminating Tiles You can eliminate a tile by moving a tile over another tile and landing on an empty space or on a tile of same kind. You can move a tile in all directions: up, down, right, left and diagonally, provided you have the tile to jump over and the empty space or the tile of same kind to land on. In actualyty, you tap on a tile that you want to move and then you tap the location you want to move to. Simple, no? D. Displaying Legal Moves The program can examine all possible moves for you. Tap the "Mmagnifying glass" button next to the "U-turn" button. Each time you tap the button, matching tiles will flash a few times. E. Undoing Moves You can undo your moves all the way up to the initial tile layout. Tap the white "U-turn" button next to the [X] button. Each time you tap the button, you undo one move. Note: Do not use the regular "Undo" button. It won't do you any good. F. Starting It Over If you are stuck, you can tap the "Start It Over" button next to the "New Game" button. All moves you have made will be undone right before your eyes. G. Score Records Top ten scores are kept. To view the records tap the [Hi Score] in the [i] button. Scores are calculated based on the number of moves and the number of tiles elimnated by each move, and of course, the skill level. 5. Please Donate Writing a program and maintaining it takes a lot of efforts. If you find this program interesting, please donate some money to us. We are going to port this program to OS 2.0 as soon as we obtain the new MP-120. Comments, bug reports and suggestions are welcome. Ms. Kimiko Namba 46-11-203 Minami-cho, Itabashi, Tokyo 173, Japan phone: +81-3-3530-8058 fax: +81-3-5966-9243 email: gcg00536@niftyserve.or.jp 6. Update History V1.0 02/12/96 Newly created. -- Thank you. --