Heavy Metal Disco 2.0, by Todd Courtois Copyright (c) 1994 by Apple Computer, Inc. All rights reserved. Shows how to use pitch shifting on the fly with a sampled sound to get some eerie and almost frightening sounds out of a single downloaded sound resource. Upgraded so that Clone-ing is more efficient, also adjusted the sliderChangedScript and got rid of an unnecessary copy of the sound. Changed the baseView to a protoFloatNGo for a nicer interface. Upgraded the sound sample to a 22KHz sample instead of the old gnarly 11K sample. Now uses GetSound instead of GetSound11, of course.