Start
soundChannel:Start(async)
Starts the sound channel playing or recording.
DISCUSSION
- async
- Pass a non-
nil
value to play sounds asynchronously. If this value isnil
, control does not return until the entire play or record queue is empty (all scheduled sound frames are played or recorded).
- return value
- Undefined; do not rely on it.
The sound channel begins playing or recording sound frames in the order they were scheduled.
This method throws the exception
|evt.ex.fr|
if an error occurs.
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